AI Sprite Sheet Generator

Generate transparent, engine-ready sprite sheets from AI animations. Configure FPS, grid layout, padding, and export PNG spritesheets for Unity, Godot, and any 2D game engine.

No credit card required

AI-generated sprite sheet with animation frames arranged in a grid
How it works

From prompt to sprite sheet in 3 steps

Describe your character, animate it, and export a sprite sheet. One connected production line.

1
Generate

Your base artwork

AI-generated mech character with transparent background

Start with a text prompt or a reference image. The AI generates your character, item, or asset in any art style with a transparent background. Choose from pixel art, cartoon, photorealistic, isometric, and more.

  • Any art style: pixel, cartoon, photorealistic, hand-painted
  • Chroma key backgrounds by default
  • Multi-angle consistency for character sheets
2
Animate

Bring it to life with AI

Turn your static image into a smooth, loopable animation. Describe the action you want: walk cycle, attack swing, idle breathing, or any custom movement. The AI generates coherent motion frame by frame.

  • Loopable animations by default
  • Preserves transparency through every frame
  • Any action: walk, attack, idle, jump, fly
3
Export

As a sprite sheet

Mech character sprite sheet exported with configurable grid

Pack your animation frames into a single PNG sprite sheet. Set the exact FPS, number of rows and columns, and frame padding. The output is a transparent PNG atlas ready to drop into Unity, Godot, GameMaker, Phaser, or any engine that supports sprite sheets.

  • Configurable rows, columns, and padding
  • Custom FPS: 8, 12, 24, or 60
  • Clean alpha channel, no chroma artifacts
Export dialog

Full control over your export

The spritesheet dialog gives you precise control over every parameter. Preview the output before exporting and see exactly how your frames will be arranged in the final PNG.

Sprite sheet export dialog with FPS and grid configuration
Custom FPS
8 / 12 / 24 / 60 frames per second
Rows × Columns
Any atlas grid layout
Frame Padding
Pixel-perfect slice boundaries
Intelligent Chroma Removal
Auto color detection & threshold
1 Credit per Export
Regardless of frame count
Built for game devs

Every feature designed to ship sprites faster

End-to-End Transparency

Our chroma-key pipeline handles backgrounds at every stage, from generation to export.

  • Transparency preserved frame by frame through animation
  • Final spritesheet exports with a clean alpha channel
  • Minimal green-screen residue, no halo artifacts
Blimp sprite sheet with transparent background

Any Frame Rate

Match your game's target framerate exactly, from retro-style to butter-smooth.

8
fps
12
fps
24
fps
30
fps
60
fps

Flexible Grid Layout

Arrange your atlas exactly how your engine expects it.

  • Custom rows and columns
  • Padding between frames for pixel-perfect slicing

Works with Any Engine

Exports as a standard PNG atlas that drops straight into your importer.

API and MCP Integration

REST API for CI/CD and batch workflows, plus an MCP server that plugs into your editor.

Cursor
Real outputs

Sprite sheet examples

Real outputs from the generator. Every example below was created from a text prompt.

View all examples
Infantry walk cycle sprite sheet
Infantry walk cycle
Mech character animation sprite sheet
Mech walk cycle
Airship flying animation sprite sheet
Airship startup sequence
One workflow

Part of the full pipeline

Sprite sheet export is the final step. Generate artwork, animate it, then export frames.

Start generating sprite sheets

Create your first AI spritesheet in under a minute. No credit card needed.

No credit card required · 20 free credits