How to generate sprite sheets for Game Maker with AI
In this guide, we walk through the full process from downloading the spritesheet PNG and its metadata out of Gamelab Studio, to getting a fully animated sprite playing in GameMaker
Insights about game asset generation, creative AI, and tips to get the most out of Gamelab.
In this guide, we walk through the full process from downloading the spritesheet PNG and its metadata out of Gamelab Studio, to getting a fully animated sprite playing in GameMaker
Studio 2.0 adds Map Projects, a visual Map Editor, and an automatic Tileset Builder. Create side-scrolling, top-down, or isometric maps, paint tiles on a layered canvas, and export production-ready tilesets, map JSON, and rendered images - all without leaving Studio.
This guide covers every major point of comparison between Gamelabs Studio and Pixel Lab: art style range, animation workflow, spritesheet output, resolution limits, pricing tiers, MCP integration, and editor support, so you can decide which tool fits your project.
In this guide, we walk through the full process from downloading a Gamelab Studio spritesheet and reading its metadata, to getting a fully animated Paper2D Flipbook playing inside Unreal Engine
This guide breaks down every major difference between Gamelabs Studio and Retro Diffusion: art style range, animation pipeline, spritesheet workflow, pricing, resolution limits, and developer integration, so you can pick the right tool for your project.
In this guide, we walk through the full process from downloading the spritesheet PNG and its metadata out of Gamelab Studio, to getting a fully animated sprite playing in Unity
In this guide, we walk through the full process from downloading the spritesheet PNG and its metadata out of Gamelab Studio, to getting a fully animated character playing in Godot 4.
Learn how to use Gamelab Studio’s MCP from Cursor after you’re connected: describe goals in plain language, let the agent pick tools and chains, and use your repo as context.
In this guide, we walk through how to connect Gamelab Studio's MCP server to your editor of choice. Once configured, your AI assistant gains access to Gamelab's full generation pipeline.
A comprehensive guide to mastering AI image and video generation through structured and precise prompting. It outlines essential strategies to eliminate ambiguity, such as using present-tense descriptions, front-loading critical details, and employing strong, absolute language to direct the AI. Additionally, the guide covers advanced techniques for reference-based generation and video motion, highlighting the importance of positive prompting.
This tutorial demonstrates how to create different angles for your spritesheet using AI in Gamelabs Studio. We will begin with the Tank asset we already created for the transparent spritesheet tutorial.
This tutorial guides you through creating a spritesheet with a transparent background using Gamelabs Studio's AI tools.