Orientation, Palettes, and Generated Views

Manage camera direction, subject direction, color guidance, and coherent multi-angle outputs in Freeform.

Orientation controls

Camera View and Subject Angle sit above the Freeform stages. These values apply to new image, animation, and sprite-sheet jobs for the selected view. Set both explicitly when producing directional game art.

Generated Views gallery

Each camera-and-subject combination appears as a generated view. Select a thumbnail to work with that direction. Labels appear on hover, and views can be removed when no longer needed.

Coherent multi-angle workflow

  1. Generate the most informative view first.
  2. Approve design, palette, scale, and projection.
  3. Select a new orientation.
  4. Use the approved first view as the reference.
  5. Keep prompt wording and generation options stable.

Palette control

Select a project palette, asset-specific palette, or none. The preview shows key colors and may show a recommended chroma value. Palette selection guides generation but cannot guarantee exact pixel values; use the Image Editor for final correction.