Video Editor

Trim generated animation, choose loop boundaries, preview motion, and prepare the source for sprite-sheet generation.

Open the Video Editor

Use Edit on the Animation card after a video generation completes. The Video Editor is separate from the Image Editor and works on timing rather than individual sprite-sheet pixels.

Gamelabs Video Editor showing generated animation and trimming controls
Trim lead-in and tail frames before exporting video or generating a sprite sheet.

Trim the clip

Move the start and end boundaries to remove setup frames, frozen tails, or unwanted transitions. Preview the selected interval repeatedly before saving edits.

Create a loop

For idle, walk, run, or environmental cycles, compare the final selected frame with the first. Loop detection can suggest an interval, but visual continuity is the deciding factor. Avoid duplicate end frames that cause a pause.

One-shot motion

Attacks, reactions, and deaths often need a clear anticipation, action, and recovery rather than a loop. Trim enough context to preserve readability.

Downstream effects

Saved video edits become the source interval for trimmed downloads and sprite-sheet generation. If you change the trim after creating a sheet, regenerate the sheet to keep them synchronized.