Wizard Sprite Sheet Step

Configure frame size, timing, layout, padding, and export from a reviewed animation.

Source animation

The sprite sheet is generated from the selected animation and its edits. Trim or loop the video first; changing the video afterward requires a new sheet.

Frame dimensions

Width and height describe each frame, not the final sheet. Choose dimensions compatible with the engine and the source aspect ratio. Excessively small frames lose detail; unnecessarily large frames waste texture memory.

FPS and sampling

FPS determines how densely frames are sampled and how fast they should play in the engine. A higher FPS produces more frames and a larger sheet. Match engine playback to the export FPS.

Grid and padding

Columns and rows determine the final arrangement. Padding prevents texture bleeding when filtering is enabled. Keep padding and frame size consistent across animation sets when possible.

Inspect the result

Open the generated sheet in the Image Editor to verify frame order, canvas bounds, transparent edges, and consistency. The Image Editor is the sprite-sheet editing surface; there is not a separate sprite-sheet editor.