Asset Wizard Overview

Understand goals, steps, validation, review states, and generated views.

Choose an end product

The first step asks whether you need an Image, Animation, or Game Sprite Sheet. The goal determines the visible pipeline. It does not permanently restrict the asset; additional outputs can be created later in Freeform.

Progress through steps

The step indicator shows completed, active, and upcoming steps. You can revisit completed steps to change settings or generate another result. Later steps remain disabled until their required source output exists.

Review states

Generation steps show queued, processing, completed, and failed states. Review the output before continuing. A completed job is not automatically a good source: check silhouette, framing, orientation, background, and style first.

Generated views

Additional camera and subject orientations appear in Generated Views. Selecting a view changes which image and associated pipeline outputs you are working with. Use the first strong view as a reference for additional directions.

When to switch to Freeform

Switch after the guided run when you need extra animation names, detailed histories, independent redo actions, or direct control over all stages.