Editing Sprite Sheets in the Image Editor

Correct a generated sheet without breaking frame size, grid alignment, padding, or playback.

There is one image editor

Sprite sheets open in the same Image Editor as still images. The entire grid is one document, so edits must preserve the relationship between frames.

Protect the grid

Record frame width, frame height, rows, columns, and padding before changing canvas dimensions. Cropping a pixel from the sheet edge can shift every frame boundary. Scaling the entire sheet changes per-frame dimensions.

Good sheet edits

  • Remove a repeated background artifact from every affected frame.
  • Correct isolated pixels or edge halos.
  • Add consistent padding around the outer sheet without changing internal cell spacing.
  • Adjust color consistently across all frames.

Risky sheet edits

Moving one character without matching its frame alignment can create visible jitter. Generative fill may vary across frames and should be used cautiously. For motion or timing problems, return to the Video Editor and regenerate the sheet instead.

Verify after export

Slice the edited image using the recorded dimensions and play it at the intended FPS. Check the first-to-last loop seam and texture bleeding around cell edges.