Saving and Exporting Maps
Save editor state and export tileset PNG, map JSON, and flattened map images.
Save editor state
The Save button persists grid data, prop placements, segment grids, dimensions, and relevant map settings. It becomes active after a change. Save before navigating away.
Export Tileset PNG
The tileset export packages paintable variants into an image for engine import. Preserve atlas metadata or variant mapping where provided.
Export Map JSON
JSON contains the map structure needed to reconstruct terrain, overlays, props, and segments. Engine integration must map exported asset and tile identifiers to runtime resources.
Export Map Image
The flattened image is useful for previews, references, static backdrops, and debugging. It does not preserve editable cells or object semantics.
Engine checklist
- Match tile dimensions and projection.
- Load the correct tileset atlas.
- Respect layer order and prop footprints.
- Apply the intended FPS only to animated assets.
- Keep source project and JSON under versioned game content where appropriate.