Side-Scrolling and Parallax Maps

Assemble background segments, tile grids, props, extensions, and parallax scenery into scrolling levels.

Use side-scroll mode for

Side-scrolling projects suit platformers, runners, beat-em-ups, and scrolling background scenes. Instead of painting one orthogonal terrain canvas, the editor assembles an ordered strip of segments.

Side-scrolling Map Editor with connected scenery segments
Side-scroll maps arrange generated segments along a horizontal strip.

Background segments

Create wide horizontally tileable scenery or parallax sources and assign BG. Keep horizon, lighting, and edge content compatible across segments. Add, reorder, replace, and remove segments in the strip.

Tiles and props

Assign Tiles to playable or decorative segment-grid content and Props to discrete objects. Set prop footprints so placement matches occupied cells.

Extension workflow

Open a segment from the map editor and use Extend Left or Extend Right. Neighbor context helps the generator continue colors and forms across the join. Inspect the seam at full resolution after generation.

Parallax workflow

Create a source with clear foreground, midground, and background depth. Split it in Freeform, then move layers at different speeds in the game engine. The Map Editor organizes segments; final runtime parallax speed is engine-specific.

Save and export

Save segment order and per-segment grid changes. Export JSON for structure and image outputs for visual assets or previews.