Goals, Asset Types, and Orientation
Configure the wizard before creating the base image.
Goal
Image stops after a still result. Animation adds motion generation and review. Game Sprite Sheet adds both animation and frame-grid export. Pick the closest final deliverable; you can extend the asset later.
Asset type
Type presets tune image defaults for common use cases. Character and VFX presets support removable backgrounds. Texture enables tile-aware behavior. Choose the semantic type that matches how the result will be used, not merely how it looks.
Camera view
Camera view describes where the camera observes the subject from, such as front, back, top, left, or right. Projection controls perspective, orthographic, isometric, or three-quarter top-down presentation where available.
Subject orientation
Subject orientation describes the direction the subject faces within the frame. It is independent of the camera. A front camera view and a subject facing east communicate different information.
Prompt boundary
Do not repeat camera and subject orientation in the prompt unless those words describe something unrelated. Dedicated settings are applied consistently to images, animations, and sprite sheets.