Welcome to Gamelabs Studio

A practical overview of projects, assets, generations, editors, maps, and exports.

What Gamelabs Studio does

Gamelabs Studio is a workspace for creating game-ready images, animations, sprite sheets, tiles, props, backgrounds, and maps. You can begin with a text prompt, import your own image, reuse another generated view, or draw a rough sketch. The Studio keeps related outputs together so a character can have several angles and animations without becoming a pile of unrelated files.

A Gamelabs Studio asset page showing image, animation, and sprite sheet stages
An asset page keeps source images, animations, sprite sheets, histories, and editors together.

The content hierarchy

  • Projects organize content for a game, prototype, or asset pack.
  • Folders organize assets inside a normal asset project.
  • Assets represent a reusable subject such as a character, prop, effect, texture, or background.
  • Generations are individual image, video, processing, or sprite-sheet jobs associated with an asset.
  • Map projects contain maps plus terrain, linear, prop, tile, and background assets appropriate to one map type.

Two asset workflows

The Wizard guides you through an end product in a fixed sequence. Freeform exposes image, animation, and sprite-sheet stages at the same time and is better for iteration, multiple animations, histories, and advanced options. You can switch between them without losing completed work.

A reliable first workflow

  1. Create an Asset Project from Studio.
  2. Create an asset and name it after the subject, such as Forest Knight.
  3. Use Wizard if you want guidance or Freeform if you know the pipeline.
  4. Generate or import one clean base image.
  5. Create an animation only after the still image is correct.
  6. Generate a sprite sheet and inspect it in the Image Editor.
  7. Download the result and record frame size, layout, and FPS for your engine.