Isometric Maps

Create diamond-grid maps with projection-consistent terrain, connected features, props, and exports.

Use isometric mode for

Isometric projects suit tactics, simulation, city building, and scenes where height and depth should be readable. Every asset must share the same projection, apparent camera elevation, light direction, and tile footprint.

Isometric Map Editor with diamond-shaped grid tiles
Isometric maps render orthogonal map data through a diamond-grid projection.

Create isometric assets

Enable isometric generation for terrain, paths, structures, and props. Keep terrain centered and sized to the same diamond footprint. Props should have transparent backgrounds and a footprint matching the number of cells they occupy.

Transitions and tilesets

Assign Terrain and Linear roles, choose transition complexity, and build the tileset. Review generated variants for edge alignment; a small projection mismatch becomes obvious when tiles repeat.

Paint and place

Terrain and overlay layers use the tile palette. Props use footprint-aware placement. Because tall props overlap neighboring cells visually, test draw order and spacing in the exported result.

Export

Export JSON for map data and PNG outputs for tileset or flattened preview. Preserve tile width, tile height, and projection settings in the engine importer.